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Syera
PostPosted: Sat Jun 24, 2006 8:15 am    Post subject:

Amazing. I must've just had a precognitive experience, because I knew you were going to say you didn't see any resemblance.

David Hewlett is a remarkably difficult man to recreate - a few reasons being that his cranial area is bigger than the game allows for and his mouth isn't straight.

Anyway, I put him together after studying hundreds of photos of David Hewlett in various roles throughout the years. A lot of younger photos factored into the final result, as I figured I needed to account and correct for any weight changes that occured over the years, as any weight changes in the face are part of the genetic facial structure itself.

Maybe it would be more accurate to say I was trying to make this guy.

Anyway, I think Michael Whitmore is pretty convinced he's some incarnation of McKay. Aw, and just lookit that cute little nose.
Iago
PostPosted: Sat Jun 24, 2006 1:28 am    Post subject:

Sorry Syera, I don't see the resemblence *shrug*
Syera
PostPosted: Fri Jun 23, 2006 6:05 pm    Post subject:

Shh! Don't tell him that! You'll only give 'im a big head!

Seriously, this is the man I was trying to simulate. Except I want for a different hairstyle.

Nez
PostPosted: Fri Jun 23, 2006 3:18 pm    Post subject:

Reminds me a little of Will Turner.
Syera
PostPosted: Fri Jun 23, 2006 12:39 pm    Post subject:

ARGH! It turned out I kept using the face from the wrong file! I have it sorted out now. Maybe poor Michael can stay out from under the knife now for awhile. I may give him a trip to the salon for a new hairstyle, though - I think this one looks rather cute.

Syera
PostPosted: Tue Jun 20, 2006 10:01 am    Post subject: *Bangs head on desk*

At the rate I'm going, Michael Whitmore, AKA 'the Sim who kind of looks like David Hewlett' will be the most operated-upon Sim in my game's history of Sims.

Last time it was because he didn't look right.

This time it's because his mouth wouldn't animate properly. (I have no idea how I managed that.)

I sure hope he turns out right this time... because changing a face on a non-playable character this many times is just... ridiculous.

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